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Tag: lenses

Lens #18: The Lens of Passion

29. June 202114. July 2021 cli Leave a comment

The lens #17, the lens of passion from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that and no extra cost for you. The book is great and I think a must-have for […]

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Lens #17: The Lens of the Toy

18. March 202120. April 2021 cli Leave a comment

The lens #17, the lens of the toy from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. This lens is about my little character which can pick up weapons, ammo, and other […]

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Risk Mitigation: Add more Details to Death Animation

22. January 202120. April 2021 cli Leave a comment

This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. I tried quickly if more details for death animation would […]

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Risk Mitigation: Test Primary and Secondary Weapon Switch

19. January 202120. April 2021 cli Leave a comment

This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. The next idea I tried quickly to pitch was having […]

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Risk Mitigation: Test Bloodstain for Bullet Exit Wounds

5. January 202120. April 2021 cli Leave a comment

This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. In this blog article I tested bloodstain for exit wounds, […]

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Risk Mitigation: Test More Random for Shell Ejection

5. January 202120. April 2021 cli Leave a comment

This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. I will play with the random factor for shell ejection, […]

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Risk Mitigation: Test Bigger Muzzles

31. December 202020. April 2021 cli Leave a comment

This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. I will try different sizes of muzzles and add a […]

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Lens #16: The Lens of Risk Mitigation

25. December 202020. April 2021 cli Leave a comment

The lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links int this article I will get a small commission for that. First of all, this lens is about figuring out the worst-case scenarios, what could go […]

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Lens #15: The Lens of the Eight Filters

29. October 202020. April 2021 cli 2 Comments

for the feedback.The lens #15, the lens of the eight filters from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy this book through this link I will get a small commission for that. This lens is one of those which I have to evolve as not everything […]

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Lens #14: The Lens of the Problem Statement

15. October 202020. April 2021 cli Leave a comment

The lens #14, the lens of the problem statement from The Art of Game Design: A Book of Lenses written by Jesse Schell. Design is about solving problems, but if you don’t know what problem you solve then it is pretty hard to design something, it’s like designing in a vacuum. This lens can be […]

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