The lens of unification of The Art of Game Design: A Book of Lenses is the next lens I want to look at through on our game All Fucked Up. The book was written by Jesse Schell and is one of the most useful books about game design with its unique approach of lenses. Unification […]
Tag: game developer

ECS Pattern: Damage System
Writing games is often about dealing with health and damage. With entity component system this is fun to do. Furthermore you can give any entity health or damage any time, it is literally only adding the health or damage or both component to that entity. Bullets And Characters To handle health and damage we need […]

The Many Deaths of My Stupid Soliders
A sneak peek of our game. My hero shoots the first two enemies. Over and over again. Enjoy

Laughing While Shooting
The little hero starts to laugh when shooting a lot. It is bound to the number of rounds per second to make him start laughing, every weapon has his threshold. Or when he shoots two or more targets in a row. It makes the game more fun. I’m thinking of more little animations like the […]