I recently worked on my jumping abilities. In the beginning, I only could do double jumps. Whenever the player hits the ground he gots one extra jump which can be pretty handy and looks fun. But to jump from walls was very shaky and sometimes you had the extra jump and sometimes you didn’t because […]
Tag: ai

Behavior Trees for Weapons
If it comes down to behavior trees many developers think of AI, robotics, or NPCs. I started to use behavior trees to make my stupid soldier NPCs patrol and shoot. They are still very stupid and sometimes shoot each other. I realized that I can use behavior trees for more than just my NPCs. For […]