Risk Mitigation: Add more Details to Death Animation

This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that.

I tried quickly if more details for death animation would give the game more depth.

And it does. Need some more fine-tuning and random but the idea is there and looks good and funny. But I need to add some random explosion if I kill a mass of soldiers. The blood fragments have to be more random in the depth axis so the helmet is not all behind the blood fragments. But this is fine-tuning for a prototype this is enough.

I get a small commissions for purchases made through the following links, I only have books in this section which I bought myself and which I love. No bullshit.


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