This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. In this blog article I tested bloodstain for exit wounds, […]
Tag: game

Sneak Peek Of Our First Levels
We happily present you a sneak peek of our first couple of levels including failures. The game gives instant feedback on failure and puts you at the beginning of the mini levels. It only needs little to get killed. The enemies are not very smart and shoot each other in the chaos of the battle. […]

The Many Deaths of My Stupid Soliders
A sneak peek of our game. My hero shoots the first two enemies. Over and over again. Enjoy

Laughing While Shooting
The little hero starts to laugh when shooting a lot. It is bound to the number of rounds per second to make him start laughing, every weapon has his threshold. Or when he shoots two or more targets in a row. It makes the game more fun. I’m thinking of more little animations like the […]