This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. The next idea I tried quickly to pitch was having […]
Tag: game design

Risk Mitigation: Test Bloodstain for Bullet Exit Wounds
This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. In this blog article I tested bloodstain for exit wounds, […]

Risk Mitigation: Test More Random for Shell Ejection
This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. I will play with the random factor for shell ejection, […]

Risk Mitigation: Test Bigger Muzzles
This is the follow-up article about lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links in this article I will get a small commission for that. I will try different sizes of muzzles and add a […]

Lens #16: The Lens of Risk Mitigation
The lens #16, the lens of risk mitigation from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy books through the links int this article I will get a small commission for that. First of all, this lens is about figuring out the worst-case scenarios, what could go […]

M163 Vulcan from Sketch to Model
I modeled my M163 Vulcan tank with blender 3D for my game. The plan is that a soldier can control that tank alone, which of curse in reality it needs more people at least a gunner and a driver. And because one soldier can control this tank the player can take out that soldier and […]

Lens #15: The Lens of the Eight Filters
for the feedback.The lens #15, the lens of the eight filters from The Art of Game Design: A Book of Lenses written by Jesse Schell. If you buy this book through this link I will get a small commission for that. This lens is one of those which I have to evolve as not everything […]

Lens #14: The Lens of the Problem Statement
The lens #14, the lens of the problem statement from The Art of Game Design: A Book of Lenses written by Jesse Schell. Design is about solving problems, but if you don’t know what problem you solve then it is pretty hard to design something, it’s like designing in a vacuum. This lens can be […]

Lens #13: The Lens of Infinite Inspiration
The lens #13, the lense of infinite inspiration from The Art of Game Design: A Book of Lenses written by Jesse Schell. The core of this lens is to look everywhere else than to other games. What experience in my life would I like to share with others? In what small way can I capture […]

Shoot in All Directions
I can now shoot in all directions with my little cute hero. And you can see he enjoys it a lot! My game goes now the action game path with a very simple level design. The idea is to improve the visuals with small little details. The ejected shells are one sample, the hearth if […]