We happily present you a sneak peek of our first couple of levels including failures.
The game gives instant feedback on failure and puts you at the beginning of the mini levels. It only needs little to get killed. The enemies are not very smart and shoot each other in the chaos of the battle.
It's currently more feel-good gameplay than very challenging or surprising. The weapon and collecting ammo is the main mechanic in this simple platformer game. We would love to hear your opinion or maybe ideas about what kind of mechanics we could introduce.