I look through the third lens, the lens of the venue from the book The Art of Game Design: A Book of Lenses written by Jesse Schell at our game "All Fucked Up" and try to answer the following questions
- What kind of venue suits our game the best
- What kind of special properties does the venue have to support our game
- How do the elements of our game harmonize with the chosen venue
This is quite tricky for me and I hardly can get my head around it. My game is a single-player game so far as co-op isn't something I was thinking about when I started the game. It might be fun to watch somebody playing this game similar to Mario Bros Games which are both fun to play and fun to watch. The funny cute elements shall make it joyful to watch not only to play it.
This game might be playable as a console, PC, or mobile game. The levels are short and quickly played. The story is implicit.
Let me know in the comments what you think about this lens and if I interpreted it properly?